Pokémon Black and White In-Game Tier List


Welcome to your Pokémon Black and White in-game grade list! The goal of this list is to rank every Pokémon in Unova in one of the six tiers, from S to E, each vaguely discovering its viability. The significant variable below which each is ranked is efficacy; a Pokémon that’s effective provides faster and easier solutions to significant battles, which include Gym Leaders, Elite Four members, along with N and Ghetsis in the Pokémon League, compared to ones that are inefficient. Pokémon in high positions, including S and A, are considered very efficient, while those in lower tiers, such as E and D, are believed not quite effective.

What will be the tiers?

You’ll find 6 tiers on this list:

Pokémon are ranked under the following five variables:

  • Availability: This is how ancient a Pokémon becomes available at the game and just how difficult it’s to find (read: experience speed ). Does this require substantial backtracking, need HM motions, or merely have a very low experience rate? Including backtracking to renew the Plume Fossil or even Cover Fossil in Nacrene City after obtaining one in the Relic Castle, in Addition to grabbing Water-types, Cobalion, or even Virizion post-Surf.
  • Typing: A Pokémon’s typing can be of wonderful significance for an efficient playthrough. If a Pokémon has better studying, it is frequently regarded as a higher position.
  • Stats: A Pokémon’s stat supply is a must for its success. Can the Pokémon have a stat distribution that matches its movepool along with typing? If a Pokémon has a stat distribution that favors the two its typing and movepool, it will often be higher on the tier list. In general, that a Pokémon with reduced rate will often be ranked lower. What moves does the Pokémon obviously get and could possibly obtain? Unlike with past games, TMs are of infinite use and thus have no opportunity cost. With that being said, should a Pokémon wants a TM found at a detour off the primary route (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), it will be knocked down a little.
  • Major Battles: Important battles consist of Gym Leaders, the Elite 4, and the closing struggles with N and Ghetsis. How does the Pokémon bring about these battles? A Pokémon that contributes to many major battles will often be seen greater than those that do not.

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What applications is that the participant permitted to use?

The player is allowed to use any valid means within the capsule for completing the game economically. The participant is only permitted to trade to evolve Pokémon and not to receive outside help otherwise. Keep in mind that things have opportunity costs associated with them and can negatively give rise to some Pokémon’s rank if it needs a multitude of items, for example two or even more.

Under what terms were Pokémon tested?

Each Pokémon was analyzed and rated under these extra conditions:

  • Each Pokémon was typically on par with the major Trainers’ levels, at most outleveling their genius by two levels. Reasonable levels at the Elite Four usually change between 48-50.
  • Most tests were performed with five-member teams, even though it’s especially more optimal to run four or even not, as they will gain more experience and easily outlevel opponents.
  • Lucky Egg was completely permitted and needed for bigger teams to reach appropriate levels.
  • Round the Unova area, there are around twelve Rare Candies (discounting Passerby Analytics HQ), some of these requiring backtracking and HMs to be obtained. They’re used to get to the aforementioned amounts for the Elite Four when utilizing larger teams.
  • Tampering using the clock to acquire items or Pokémon which can only be bought in particular seasons has been completely allowed and didn’t negatively impact some Pokémon’s viability.
  • Viability was determined up till Ghetsis; anything that’s exclusive to post-game (like the Stone Edge TM) was not taken into account for its Pokémon’s viability.

    Reserved for Pokémon that possess the highest levels of efficiency. Pokémon inside this tier can OHKO or 2HKO an overwhelming bulk of foes, restrict the number of attacks used against them, and function with minimal reliance on items to defeat opponents at similar levels. These Pokémon typically show up before the late-game, and also some other defects they are absolutely made up by their advantages.


    • Availability: Early-game (40% chance to appear at Route 4).
    • Typing: Save for Drayden/Iris, Fire hits all Gym Leaders and Elite Four members for at least neutral damage and can be struck super effectively simply by Clay.
    • Stats: Darumaka is fairly fast, and its own high Strike buffed up by Hustle lets it hit every foe hard; its shaky majority is mended by Eviolite. As a Darmanitan, it hits even more difficult, is way quicker, and has sufficient bulk to take neutral hits well and even prevent OHKOs from super successful moves.
    • Movepool: It locates Fire Punch at level 22, Belly Drum (which it can safely place up with as a Darmanitan) at level 30, and Flare Blitz at level 33. Hammer Arm depends upon development, also Superpower is discovered at level 47. TM-wise, it could be educated Brick Break as an Alternate to Superpower, Rock Slide, and Dig, the latter of which is Great for Shauntal along with Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa shed to Darumaka, though it requires Eviolite for the two. As a Darmanitan, it ignites all of the other Gym Leaders, with Drayden/Iris falling to Belly Drum. At the Elite Four, it is possible to utilize Belly Drum plans again to sweep all but Marshal.
    • Additional Remarks: Although Hustle may be annoying, most of the misses aren’t deadly; it doesn’t stop Darumaka from being one of the greatest options for an effective run of their matches.


    • Availability: Early-game (Dust Clouds in Wellspring Cave).
    • Typing: Very few foes resist Drilbur’s Ground-type attacks, with Burgh’s Leavanny being the exception. Its Earth scanning gives it the immunity to Elesa’s Volt Change, while its development’s Steel typing provides it with greater matchups against Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
    • Stats: Since a Drilbur, it’s a great Attack stat and great Speed, although its majority isn’t quite as impressive. As an Excadrill, it increases a significant increase in Attack and HP, letting it endure most neutral and some super powerful motions. Excadrill’s base 88 Speed enables it outpace most foes later on.
    • Movepool: Until it learns Metal Claw at level 15 and Dig at par 19, it will be relying upon Fury Swipes. Drilbur sets up with Hone Claws till it learns Swords Dance as Excadrill at level 42. It can be educated X-Scissor and Substitute via TMs. Excadrill can sweep the whole Elite Four without Marshal simply by utilizing Swords Dance once. It is also effective at contributing majorly against N and Ghetsis (particularly if you are playing at Black, because it can use N’s Zekrom as setup bait).
    • Added Comments: Drilbur ought to be evolved at level 33 to find out Earthquake a little sooner, which can be boosted with Soft Sand out of Desert Resort. Drilbur is possibly one of the greatest Pokémon in BW and so is highly advised to grab, even when technique is irritating.


    • Availability: Early-game (20 percent chance to look at Route 4).
    • Typing: Although it struggles with Skyla, Scraggy’s typing lets it beat Brycen and each one of the Elite Four members barring Marshal.
    • Stats: Scraggy has good Attack and defensive stats, which is buffed by Eviolite. Its stride will eventually cause it issues as a Scrafty, however, you need to have Speed EVs to outspeed some slower threats.
    • Movepool: Its only STAB move is Faint Attack until it learns Brick Break at par 20. It can be taught Payback at par 23 to make the most of its low rate. High Jump Kick at level 31 and Crunch at level 38 are its strongest STAB moves. TM-wise, it may be educated Setup and Stone Slide.
    • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against every Gym Leader, although it requires Eviolite for them as a Scraggy. In addition, it works nicely against each Elite Four member bar Marshal and can be helpful against West and Ghetsis.
    • Additional Remarks: The combination of a strong movepool and good typing that simplifies a lot of major opponents makes Scraggy a very excellent selection for a run of the matches. Always use a single with Moxie over Reduce SkinCare.

      Reserved for Pokémon whose efficiency concerning finishing the match is regarded as very large. Pokémon inside this tier are able to OHKO or 2HKO a great deal of foes and aren’t very reliant on things to succeed, but they possibly have some observable flaws that hurt their efficacy or possess their viability counterbalanced with a late entrance.


      • Entry: Mid-game (Receive Plume Fossil from feminine Backpacker at Relic Castle and revive at Nacrene City at par 25).
      • Typing: Rock / Flying gives it five flaws, though just Rock is common. Archen’s only actual losing matchup is against Elesa; it’s great elsewhere.
      • Stats: Archen has fantastic Attack combined with good Speed and Special Attack, but it has lacking defenses. As an Archeops, all these stats escalated into 140/112 crimes with good 110 Speed. Both Pokémon should be careful however, since their Defeatist ability their crimes at 50% or less HP.
      • Movepool: It starts with Ancient Power (you can instruct Rock Tomb through TM) and finds Acrobatics (its very best movement ) three amounts later at 28 to substitute Pluck.
      • Major Battles: The line’s sheer power means it works well in all major struggles save Elesa, although it must remain healthy to prevent Defeatist. Against end-game risks, if it does not OHKO that a foe, that foe will frequently come close to knocking it to Defeatist range (a lot are 2HKOed from Acrobatics).
      • Additional Comments: Archen is among the most powerful Pokémon to use, but Defeatist holds it back.


      • Entry: Late-game (20 percent chance of encounter in Mistralton Cave, accessed with Surf).
      • Typing: Dragon is just resisted by the uncommon metal registering. Ice- and even Dragon-types that are powerful against the line are infrequent (outside of Brycen and Drayden/Iris). Dragon is great defensively, as it resists Grass, Water, Fire, and Electric.
      • Stats: It owns really large Attack (particularly as Haxorus), fantastic Speed, and okay defensive stats. However, because an Axew, it’s a bit delicate.
      • Movepool: Axew will possess Dragon Claw upon being caught. It learns Dragon Dance at level 32 and Swords Dance at par 48 as Fraxure. It may even learn Brick Break, Shadow Claw, also X-Scissor via TMs for rotating policy as Haxorus.
      • Important Battles: You should have Fraxure for Brycen. It is capable of sweeping all major battles which are left (including Brycen due to AI not choosing Frost Breath). Haxorus is the only Pokémon that could sweep the entire Elite 4 combined with N and Ghetsis due to its rotating policy.
      • Additional Comments: Even though arriving late, Axew is still a good Pokémon to utilize, since it can sweep each significant struggle left, together with Mold Breaker being the favored ability. Its Slow experience growth rate is mended with Lucky Egg.
      • Stats: It has high Strike and HP and acceptable defenses as Conkeldurr, however it’s a tiny bit slow. Timburr’s Special Defense is really low as well. After expanding, it learns Bulk Up and Rock Slide at degrees 29 and 33, respectively, combined with Hammer Arm at level 45 and Stone Edge at level 49. It also accomplishes Brick Break and Payback by TM.
      • Major Battles: It will well against Lenora and will succeed against Burgh if it’s evolved at the point. It can also lead to Elesa and sweep the remainder of the Gym Leaders. It does well against Marshal and Grimsley, but fights against the rest.
      • Additional Remarks: Conkeldurr remains useful prior to the Pokémon League, in which it falls off due to adverse matchups. But, Conkeldurr still strikes about 1/3 of end-game with its STAB attacks. If yours has Sheer Force, don’t instruct Stone Edge over Rock Slide, as they have almost the identical ability, however, Rock Slide has much more accuracy and PP. Gurdurr and Conkeldurr share the same degree upward learnset.


      • Availability: Early-game (Route 1 from degrees 2-4 in a 50% encounter rate).
      • Typing: The line’s members are Normal-types and impartial against everything rescue Shauntal, whose Ghost-types are immune, and Marshal, who hits the line super effectively.
      • Stats: The Lillipup line has solid stats except for Special Attack, together with Stoutland with 100 Strike, 80 Speed and 85/90/90 bulk. Return through TM in Nimbasa City is the line’s greatest STAB attack once they possess high friendship, along with the Work Up TM could be useful to enhance offensive stats.
      • Major Battles: The Lillipup line has a good showing in all major battles, as few opponents resist Normal, and Ghost- and also the rare Steel-types are handled by Crunch and Dig. Work Up can assist the line sweep a few fights out of Elesa onward.
      • Added Comments: Lillipup is consistently a great Pokémon to get Gym Leaders but is overly reliant on Work Up boosts to do its job at the Pokémon League. Get the crucial Spirit ability as Lillipup, since it turns into Intimidate as a Herdier onward, letting the lineup take physical hits better.


      • Availability: Starter, Nuvema Town.
      • Typing: Water surveying is great everywhere besides Elesa and Drayden/Iris.
      • Stats: Oshawott’s line has combined attackers with typical Speed and decent bulk.
      • Movepool: Oshawott updates from Water Gun into Razor Shell at level 17 to Surf later on. The lineup also has Grass Knot, Dig, and Return as mid-game TMs, also Megahorn can be relearned as Samurott.
      • Important Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin rescue Sigilyph is treated with Megahorn, and also the line can beat Ghetsis’s Seismitoad along with N’s Carracosta with Grass Knot. You can TM Blizzard to get Drayden/Iris, however it is expensive.
      • Additional Remarks: Oshawott is your most effective starter to select, as its own Water typing and powerful moves make it even more consistent in important fights compared to other starters.


      • Entry: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass in 10%).
      • Typing: Water typing is fantastic for many Gyms besides Drayden/Iris, being effective against Clay and impartial elsewhere.
      • Stats: The reptiles have all-around great stats, most notably 98 offenses and 101 Hurry.
      • Movepool: Water Gun reaches the wonderful Scald at level 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and also Fighting-type TMs for broad coverage and Function Up for setting up. Scald later updates to Surf, and Blizzard is purchased at Icirrus City.
      • Major Battles: Simipour can hit Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, also Grimsley’s Krookodile with STAB attacks. TM coverage handles virtually everything else.
      • Added Comments: Panpour’s Water surveying and broad coverage allow it to conquer most Gym Leaders, however it is still reliant on Function Up promotes for the Pokémon League. Evolve at level 22 after getting a Water Stone in Castelia City.


      • Availability: Early-game (35% chance to appear at Inner Pinwheel Forest in White, accessible only by trade in Nacrene City at Black).
      • Typing: Grass lets it strike Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and also frequent Bug- and even Poison-types generally pose a threat to it.
      • Stats: Petilil includes large Special Attack and good bulk. Lilligant has high speed and Special Twist, with its Distinctive Defense also raised by Quiver Dance.
      • Movepool: Development, Mega Drain, Sleep Powder, and Leech Seed are probably the moves it’ll begin with. It learns Synthesis at par 17, Magical Leaf at par 19, Stun Spore at level 22, and Giga Drain at par 26. As a Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at par 46.
      • Major Battles: As a Lilligant, it may sweep every major fight by setting up Quiver Dance; however, sometimes, it should use Sleep Powder to obtain boosts safely. In addition, it wants a lot of boosts to carry down a great deal of teams which have Grass-resistant Poémon.
      • Additional Remarks: Once it learns Giga Drain, evolve it before degree 28. Sun Stone can be obtained in the Ace Trainer in a Nimbasa City construction. Though Petilil can overpower all significant fights, it needs a whole lot of Quiver Dance promotes to conquer resistant foes, as it relies only on Grass-type STAB moves. Own Tempo is your preferred capacity to avoid confusion induced by Lilligant’s Petal Dance. In Black edition, it is possible to exchange a Cottonee to Dye in Nacrene City, that has a Small nature and the Chlorophyll ability, is currently at level 15, and has 20/20/20/31/20/20 IVs.

      Roggenrola (Trade)

      • Availability: Early-game (Wellspring Cave, 50% encounter rate).
      • Stats: The Roggenrola line members are physical tanks, but they are incredibly slow. As a Gigalith, it’s a fantastic 135 Strike stat combined with high general bulk. If you maintain it unevolved for 2 amounts, it selects up Rock Slide at par 27, which carries it to Stone Edge in 48 once evolved. Rock Smash, reunite, Bulldoze and Hazardous could be taught through TMs.
      • Major Battles: The lineup is a fantastic option for Lenora, Burgh, and (if it’s the only Pokémon from the celebration so that it does not get phazed from Dragon Tail) Drayden/Iris with Iron Defense. Gigalith 2HKOes neutral end-game targets with Stone Edge and manages N rather well, particularly with putting up Iron Defense on Zekrom in Black. It is useful for Ghetsis’s Eelektross and Bouffalant despite the latter with Earthquake.
      • Further Remarks: Gigalith stays useful before the Pokémon League, in which it drops off due to unfavorable matchups and restricted aims to hit with STAB moves. It may make good usage of Hard Stone and Quick Claw.


      • Entry: Early-game (Route 4 from degrees 14-18 in a 40% experience rate).
      • Typing: Ground / Dark gives the lineup benefits against Elesa, Shauntal, and Caitlin, but it’s average everywhere. Krookodile has good 95/80/70 majority, 117 Attack, and 92 Speed.
      • Movepool: Level 14-15 Sandile start out with Bite, which can be preferable to Assurance on nearest and dearest. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at par 28, that are basic STAB moves. It’s suggested to hold off on evolving Krokorok for eight levels to acquire Earthquake at level 48 as opposed to flat 54 as Krookodile.
      • Important Battles: The Sandile lineup has a solid showing in all major conflicts, even ones where it has a disadvantage, because of Moxie and good Speed. It may sweep Elesa using Rock Tomb and Dig, fares against Clay’s Excadrill, is superb against Shauntal and Caitlin, and strikes 1/3 of N and Ghetsis’s teams super efficiently (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are tough for your line but still workable.
      • Additional Comments: Krookodile is one of the most effective late-game sweepers readily available, with its STAB moves having few answers. Moxie aids this and makes it incredibly powerful once it has Earthquake.


      • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling bud )).
      • Typing: Fighting typing lets Sawk take on Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal along with Caitlin.
      • Stats: Sawk’s high Attack and speed, coupled with acceptable bulk, make it an Exceptional sweeper
      • Movepool: Sawk upgrades from Dual Cease to Low Sweep to Brick Break to Close Combat throughout the game, using TM moves like twist and Rock Slide offering coverage that is useful. Work Up and Bulk Up at level 33 allow Sawk improve its Attack.
      • Important Battles: Sawk wins conveniently against Lenora but demands Work Up or Bulk up to sweep the Majority of the other Gyms.
      • Additional Remarks: Sawk is quite effective out of the box, but STAB motions are resisted fairly often, and its adequate defensive stats don’t hold up too towards the conclusion of the match. Sturdy is the favored ability but not required. Attempt to catch a Sawk at level 17 from dark bud to begin with Low Sweep.
      • Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it loses to Shauntal along with Caitlin.
      • Stats: Throh owns high Attack and HP along with good surveillance and Special Defense, but it is rather slow.
      • Movepool: It’ll have Seismic Toss upon being captured and, dependent on level, Critical Throw (otherwise learned at level 17). More harmful motions in the form of Revenge, Storm Throw, and Body Slam are at degrees 21, 25, and 29, respectively. Payback through TM assists Throh do nicely against Shauntal.
      • Important Battles: Throh is really used against Lenora. Additionally, it sweeps all Gym Leaders, also Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it can sweep against Grimsley and Marshal reliably, while Shauntal has her staff sailed by Throh, minus Cofagrigus, should you cure this up a few times. It is also helpful against N and Ghetsis, as it could take down some of their Poémon readily.
      • Additional Remarks: Throh is very good for most major fights, but it’s overall dependent on several Bulk Up promotes, which becomes problematic at the Pokémon League. In White, you can locate a level 17 Throh fairly easily by entering dark grass with a level 17 Pokémon at the guide and using a Repel. Throh generally can install only 2-3 Bulk Ups in the slightest, because its low rate means it will often have a strike before doing anything.


      Reserved for Pokémon whose efficiency in terms of completing the match is thought of as high. Pokémon inside this tier can OHKO or 2HKO an unbiased number of foes and might expect a bit of item reliance to sweep opponents’ teams. These Pokémon are extremely useful, but either have several flaws holding them back or are encountered fairly late.


      • Availability: Early-game (Desert Resort, 10%, amounts 20-22).
      • Typing: Bug/Rock Reading is odd, giving only flaws to Water-, Rock- (ordinary ), and Steel-types. Matchup-wise, Dwebble has advantages against Elesa, Skyla, Brycen, Grimsley, also, to an extent, N. It shouldn’t be used against Clay and Marshal.
      • Stats: Dwebble has good base 85 Defense, 65 Strike, and fine 55 Speed. Crustle has great overall bulk and good Attack, but can be sluggish at base 45 Speed.
      • Movepool: Dwebble begins with Smack Down and gets Bug Bite and Stealth Rock in a few degrees. Dwebble gets the basic principles Rock Slide at just level 29, complemented by X-Scissor via TM. Since Crustle, it learns Shell Smash at par 43 or via Heart Scale, which transforms into a marginally speedy sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and reunite TMs round out Crustle’s coverage.
      • Important Battles: Dwebble’s Rock STAB along with Stealth Rock punish Elesa’s Emolga and Volt Shift. The line beats Clay’s Krokorok and easily sweeps the past 3 Gyms with Shell Smash. Shauntal and Caitlin are shaky as a result of specific movements, and Marshal is embarrassing due to Stone Edge. It May Take N’s Vanilluxe and Zoroark and Ghetsis’s Hydreigon.
      • Additional Comments: Dwebble is a Pokémon with different excellent matchups after it is educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from total wellness, whereas Shell Armor blocks critical hits; both are amazing.


      • Availability: Late-game (20 percent chance to appear in Chargestone Cave).
      • Typing: Steel-type gives Ferroseed a enormous number of resistances, which are noteworthy in the conflicts against Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing leaves it impartial from Skyla and Brycen, sadly, but it does make it great against Water-type traces, particularly the Seismitoad one. It will dread Fire-types, though.
      • Stats: The Ferroseed line possesses excellent surveillance and Special Defense, okay Attack, and very low rate, which makes it usually go last.
      • It learns Power Whip upon evolution and Iron Head at par 46 for greater PP. Payback may be heard via TM.

      • Important Battles: Ferroseed may do well against Skyla, however it requires a great deal of Curse promotes to beat her. It also does good against Brycen and exceptionally well against Drayden/Iris. But it fights against Marshal. It can also beat N’s Archeops and Vanilluxe Together with Ghetsis’s Seismitoad.
      • Additional Remarks: Ferroseed’s fantastic typing makes it easy from many major fights, but its reduced rate means it will always have a hit before doing something. It’s also reliant on Curse boosts to win matchups. Offering Ferroseed Rocky Helmet from Cold Storage is a good concept, because it and Iron Barbs will harm contact move users for 1/4 of their HP.


      • Availability: Late-game (39 percent chance to appear at Chargestone Cave).
      • Typing: Electric typing allows it to handle all Flying-types (most especially Skyla) and many Water-types. Its Bug typing allows it to hit Grimsley super effectively and makes Ground-type moves impartial. But, foes’ Rock and Fire policy will enter its way.
      • Stats: It’s good Special Attack and higher Speed (making Electro Ball helpful ), but its bulk is not impressive.
      • Movepool: It comes with Bug Bite and Electroweb upon becoming caught. It should be educated Thunder through TM at Icirrus City. Charge Beam is also an alternative, albeit an unnecessary one.
      • In the Elite Four, it can contribute by simply taking out specific threats, but generally does not sweep.

      • Additional Comments: Joltik’s usefulness is usually restricted only to Pokémon that are frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, as it’s needed to achieve 91% accuracy on Thunder.

      Karrablast (Trade)

      • Availability: Mid-game (Course 6 at a 25% encounter rate).
      • Typing: Bug/Steel typing gives Escavalier nine resistances that help out from the final 2 thirds, Shauntal, Caitlin, N, and (to an extent) Grimsley.
      • Stats: Excellent majority of 70/105/105 and Attack of 135 create Escavalier an effective tank, even though base 20 Speed means it will always move next.
      • Movepool: Rough early, but Escavalier soon gets Iron Head at level 37, both the X-Scissor TM, and Swords Dance at 52, together with Slash and Return as coverage.
      • Important Battles: Escavalier sweeps Clay using Fury Cutter (slip a Persim Berry out of a wild Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, and 2/3 of Skyla’s team also (use Slash on Swanna). Escavalier handles the end-game well via Iron Defense and Swords Dance, though Shauntal and Ghetsis are all shaky.
      • Additional Remarks: Escavalier is a remarkably dominant Pokémon that, even though a hassle to begin, has a place in almost all remaining important battles. While the slow Speed can leave it open to standing and shooting hits continuously, the benefits it possesses make it rewarding. Be sure you receive a level 26 or reduced Karrablast to get Fury Cutter. Shed Skin is your preferred ability because of Karrablast, as it becomes Battle Armor after evolving that helps Escavalier avoid critical hits.

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