The Legend of Zelda: Link’s Awakening – How Much to Beat_215

The Legend of Zelda: Link’s Awakening DX for Game Boy Color is an upgraded re-release of Link’s Awakening with several new additions, the most prominent of which function as the whole game is now in colour. It was released after Ocarina of Time. The motors and color palettes in the of Oracle of Seasons and Oracle of Ages matches are probably based on Link’s Awakening DX’s. In addition, it can be performed with a Game Boy, using a few features disabled.

The game was also made on the Nintendo 3DS eShop on June 7, 2011 at the price of $5.99 US.

Differences from Link’s Awakening

The Camera Shop

In northern Ukuku Prairie is a Camera Shop owned by a mouse photographer. At certain times in the match, the photographer can take a photograph of Connect and the function. The photograph can subsequently be considered at any moment in the photograph album inside the store, and the picture will occasionally fade in seven different colours when viewed. There are a total of twelve movies, and each can be published from the Game Boy Printer. Even the Game Boy Printer work does not work with all the Nintendo eShop re-release of the match on the Nintendo 3DS, as the original hardware isn’t compatible with all the console anyway.Read more link’s awakening rom gba At website Articles

One of the photographs is taken within the photo shop by asking the photographer to shoot Link’s image, and he’ll ask Connect several questions when Link wants his photograph taken. This photograph actually comes with an alternate picture. If Link agrees he wants his photo taken, he’ll pose with a peace sign. If he answers all of the questions with no, he will be stunned by the camera flash. There’s no way to get both photos in one game file.

To really begin getting photos, Link will need to visit the photo store to get his picture taken. Later, the mouse will give him the photo album. Link is only going to be able to encounter another photograph events once he’s gotten this picture and the photograph record, else the occasions could be dismissed. The mouse won’t take a photo of Link when he has Madame MeowMeow’s Chain Chomp, BowWow; along with the Blue Rooster after him. In case Marin is after him, all photographs except the ones that involve her are more inaccessible.

The Color Dungeon

Among the other most noteworthy changes in Link’s Awakening DX is the optional, hidden Shade Dungeon. Unlike many other dungeons in the game, it is shorter than most. Connect can go into the dungeon when he returns BowWow into Madam MeowMeow after clearing the next dungeon, Bottle Grotto.

Though the upgraded version overall is compatible with previous Game Boy versions, the dungeon contains lots of puzzles which are highly based on actual colors, hence the Color Dungeon cannot be entered when playing Link’s Awakening DX over the older versions, thus necessitating the use of a Game Boy Color.


  • The game was given a color palette.
  • The first had an all-green Super Game Boy color palette however no particular SGB border. DX has a Super Game Boy boundary along with a typical color palette.
  • Fade in/out outcomes are significantly less debilitating, such as if using a bomb or even a dungeon warp.


  • The Photographer and the photograph side quest were added.
  • An additional dungeon known as the Color Dungeon was inserted. It was added to make the most of the Game Boy Color’s color screen, therefore it’s inaccessible when played with a Game Boy. The reward for finishing the dungeon is really a colored tunic that fosters Link’s attack or defensive power.
  • The Start menu has been modified to show the various color tunics, if Select is pressed.
  • Different chest contents were transformed in dungeons.
  • Some areas have had their landscape shifted between the matches.
  • The Genie boss today throws fireballs more gradually.
  • Different glitches and bugs were also fixed.
  • The title screen has been slightly changed, most evident being the accession of clouds around the egg.
  • Additional dialog was added, for example upon getting the L2 Sword.
  • In all localized DX models (but not the Japanese DX), now she loses her Necklace.

  • The German versions of the game have new dialogue for Cukeman, which removes the sexual allusions that were originally said in the first game.
  • The Stone Slabs were changed into Owl Statues that resemble the match owl character and the Stone Slab Fragments were also changed into Stone Beaks. More hints were also added.
  • The key ending has been changed. Instead of Marin drifting across the screen using wings, she’s now regarded as a seagull with her image on the monitor.
  • Additional music has been composed by Yuichi Ozaki (who also wrote music for Super Mario Bros.. Deluxe).
  • Players can’t skip most a character’s dialog by pressing B.

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